Treewyrm, can I agree with your sentiments and then post a page of dissention?
You are absolutely right that this is a community and we must agree rules and then stick to them.
Your post contains a lot of accepted wisdom but that doesnt make it unchallengeable. I hear chaos and never-ending being used when actually that is not necessarily the case. Ive played on other servers and none of them had this rule. Im not saying it would be without issue but I feel that they are often overstated.
PVP being drawn out should not be our primary worry on a RP server. There should be no rule to prevent normal human behaviour in given circumstances, and the current rule does this.
If it ends up with a server of pesky flies who keep losing and running away, healing and then returning then so be it. I am not sure how this differs greatly from those who currently dodge within the rules.
Some examples of it being plain silly from a RP point of view.
E.g. 1 See opening post
E.g. 2 I used to hire myself out as escort, but it is infeasible to do this with the current rule. Pirate asks for tax, my employer says no, I engage, skirmish ensues, employer hits cruise, I form up with him (engaging cruise), pirate uses CD. Now unless he shoots at me Im out of the game and my employer just has to fend for himself.
E.g. 3 Poor factions historically have always used hit and run tactics. It is all they really have, but with this rule you hit once and then have to leave the server for 4 hours.
E.g. 4 People have often used the wounded animal ploy where one engages appears to be losing and runs away drawing out the enemy to where his mates are waiting to pounce. See battle of Hastings for an example of how this has worked in the past.
All these RP options and plans are made illegal by this one rule.
Im sorry but the cost of this rule is too high
Having said this, it is a communal server with communal rules and I bow to the majority. I just wish we had a couple of weeks trying to live without the rule to see whether it really is necessary.