(01-19-2014, 01:49 AM)evanz Wrote: what? theres nothing wrong with POB, infact i see it as a bonus, gives players extra jobs to do, to supply and so on, it increases RP because it gets players to go to systems/bases to get supplies, and of course they will be stopped by pirates etc etc
It increases forum RP, aye. In-game, not so much. The thing is with the 'extra jobs' as you describe it, it's a very one-sided typ of job, supplying/maintaining bases makes people see things with a 'tunnel-view', i.e.: too much focus on the base (giving the time-frame certain goods need to be supplied etc) and less on their surroundings and thus also actual RP performed.
I remember having to find a miner in any given system, having to wait anywhere between 4 and 15 minutes to be filled up, whilst constantly checking the radar to see if no boogies got close. I spent a hell of a lot more time in one place which makes you a target quicker, nowadays you can dock at a base, grab the ores, fly away and be a target on the move and thus less interesting for pirates.
Pirates don't log anymore, or less, in terms makes police log less. It's a vicious circle this one.
(01-19-2014, 01:55 AM)LunaticOnTheGrass Wrote: Gallia is proof incarnate that this is simply not true.
I've observed, also, that PoBs make these supply runs more ooRP-based. Taking illogical routes that have no piracy risk and avoid interaction just to avert the risk of losing the precious supply cargo. I won't use examples here to avoid trial-by-forum, but it's really beginning to irk me.
^ This. I agree completely with you.
No, I say too many POBs, never been a fan of them, never will be. I'm making use of some of them, cannot deny that, but at least make them SRP or something. This is honestly getting out of hand.