Do you know with 100% certainey that the PoBs are causing it? Someone already blamed the shipnerf and it turned out the lag was just as bad without it.
Second question:
Do you know what part of the plugin is causing it, and which part causes the largest load? Is it the "collisions quesions" of guns inpacting it, is it the weapons platforms, is it wear and tear/repair, is it the commodity trader?
When you know what part of it is, specifically try to optimize that, if that doesnt work simplify some features, maybe remove them.
Restricting them to people who go on the forum could be a solution. Someone must ask for it on the forum, and the admins will give the person one sort of commodity that is only sold on admin bases, instead of all that stuff gatheres all over the place.
For deciding when a base gets approved: Should be a 100% objective mechanism. If its not we will see favoritism and jealousy. Possible criteria for approval:
-Is at least one of the people involved able to communicate in good english
-Is at least one person involved able to make a simple RP post about the base. It will not be decided if the RP is good or bad, only if the post is IRP or not.
-Base location and reputation will be specified. There could be a rule that says: Base may not shoot any faction which is friendly to a station, planet, gate, or tradelane within weapons platforms range. Must be out of weapons platfomrs range from a gate or jumphole. That rule will allow the base to protect locations from players, but not mess up traveling.
With that, the bases could also receive a little more love from the admins. For example, make sure the orientation and angles look good and adjsut if necessary. Shut off the "collision questions" of guns on the base, if that causes lag. Or maybe only turn it on once forum RP for its destruction has been made. Also unlock the base Levels above 4. The Level 10 base Looks really good why is it locked?
User was banned for: Karlotta
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