• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 677 678 679 680 681 … 780 Next »
Terrorist = Criminal?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Terrorist = Criminal?
Offline sovereign
03-14-2008, 07:37 PM,
#9
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

' Wrote:The majoritty of FL faction terrorists (Xenos, Gaians ect.) arn't insane phycopaths but have been branded that by their governments for propaganda reasons and their extreme actions. As a Xeno there was a bit of dicussion on out private forums and on these ones on how we are acctualy any differant from normal pirates. We got an answer from admin saying now we can order to drop cargo instead of taxing monies.

That means trader pulls up, we disrupt order they dropall their cargo, tractor what wecan then destroy the rest of theircargo right in front of em. Makes for a real reason for traders to stay out of ZoI seeig as it for once would be more profitable for them to die. So they find somewhere else to trade. Which is the goal of the Xenos, to get forgein traders out of Liberty. Your answer, terrorists are more extreme than pirates and will more than likely go to further lenghths to reach their goals. For simpilicity NPC are catorgised as criminals, but players shouldn't nessicarily if they're RPing it right.

my 2 cents anyhoo


About getting admin permission to do so, who did you contact? The background I plan to develop for my bundie leans him to be VERY hostile to Daumann-types and anyone hauling diamonds around, so do I need special permission to demand cargo, or can I just do it? In terms of RP, he really wouldn't even bother to grab any of them or tax people, just destroy the diamonds for what they stand for (semi-murderous abuse of workers, like himself before he became bundie)... provided they weren't mined by Hessians. Then he'd probably escort them, actually...

Sorry for off-topic there.

Anyway, the whole ID discussion seems to have popped up again in a lot of threads, so this afternoon I'll go gravedigging and pull out the lost discussion on it, seems relevant now. And, I'm thinking we should get it resolved before next version comes out, seeing as it's so important...

Speaking of such, is there a place I can go look to see how that's coming? People have mentioned bits of it here and there, but I haven't seen anything...

[Image: SCRAgenderheuristics.png]
  Reply  


Messages In This Thread
Terrorist = Criminal? - by looqas - 03-14-2008, 09:26 AM
Terrorist = Criminal? - by Jinx - 03-14-2008, 09:35 AM
Terrorist = Criminal? - by Marburg - 03-14-2008, 10:04 AM
Terrorist = Criminal? - by looqas - 03-14-2008, 11:03 AM
Terrorist = Criminal? - by marauder - 03-14-2008, 11:14 AM
Terrorist = Criminal? - by jammi - 03-14-2008, 01:35 PM
Terrorist = Criminal? - by mrlance - 03-14-2008, 02:52 PM
Terrorist = Criminal? - by Ion - 03-14-2008, 02:59 PM
Terrorist = Criminal? - by sovereign - 03-14-2008, 07:37 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode