(01-26-2014, 06:11 PM)Narcotic Wrote: My opinion is... I mean; my suggestion is, that you speak with a dev before doing all the work/ideas for nothing.
Mine too. Sadly the devs are special breed of people not easy one to convince/work with it.
I would help with pleasure if we have any freedom to actually change something.
I have said it many times and would do it again- the devs have wrong concept about the server and they are killing it however they are too arrogant to allow outsiders to judge them / change something so you can actually forget about letting you to do actually something meaningful. It is worthless and wasted effort..
Chase way edit:
I could try to explain but it would be too long. This is short basic version without the long specific facts:
It is more psychology thing. Fixing the economy is only part of the solution. People tend to value more the things that are achieved by harder work. The game is made too easy the trade routes are too many, systems are too many. One can achieve everything in-game except PvP skill from start in two weeks. Then he got raped in pvp and leave. I tried to bring some friends from other players and always ended the same.
You can notice us- bunch of old fags and no new players.
If we had some actual costs and death consequences in-game and some activity clusters/ player groups bonuses/official factions bonuses then we could have twice the players that we have now because people have the sense of achievement.
Now such thing does not exist , the devs are bunch of bad organized carebears that do stuff that actually decrease the sever activity instead of increasing it.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)