The situation I described in my earlier post is a HYPOTHETICAL one. Not something that has ever happened to me. I am not trying to rationalise cheating, just creating another perspective to view the issue from. Don't take everything people say as their personal veiw of the issue.
The reason I put that there is in order to get some more clarification of this very woolly rule. It is something that COULD happen and the pursuer in the GB would not nescesarily regard himself as breaking a rule.
Please don't all start shouting if someone presents a veiw that is contrary to your own, it just doesn't need it. I am simply presentin possible situations for clarification.
EDIT: Also, if you can kill a pilot, that is better for your char's cause than if you just see him off only for him to come back with all his mates. Becuase the rule is in place it doesn't mean you can behave like it mnakes a difference for you CHARS motivations.
For example, in real life if there is a gunfight between two people, and one runs off shouting "I'll be back soon, I am calling for re-inforcements!!!" you would stop him from doing that, 'cos him coming back with all his mates would reduce you likelyhood of more long term survival. Your char should behave as if this is the case rather than going ... "Phew I saw him off, now it's impossible for him to come back for four hours, 'cos thats just how the universe is."
Yeah, a lot of stuff does seem... weird. I personally am for the idea of certain rules (especially retreat, death, not so much) being 'breakable' if RP'd properly. Basically, if situation demands, people can do what they think should work, and as long as no one directly involved (indie caps getting hosed does NOT mean involved in this context, btw...) is really upset about it its fine. If they are, admins (before sanctioning) ask other side for story, and if it seems reasonable, they either A) let them off the hook, or B) lighten the sanction (like %credits as opposed to full credits, weapons, ban). If not, warn them about their interpretation, and apply normal sanction. Might be a little more work, but not too much if sanctions went like this;
1) Player A does something questionable in regards to Player B (like hit and run type thing).
2) Player B files sanction report.
3) Player A receives a notice in hold about possible sanction, and a thread appears in sanctions for them to defend themselves. They have a set time limit (say, 3 days) to post there.
4) If Player A does not respond, sanction goes into place. If they do, thread works sort of like an open-ended appeal discussion, with normal witnesses, filer, and sanctionee trying to come to an agreement.
5) If report is withdrawn or Player A appears to have acted justly (in-RP), then no sanction is applied. Otherwise, Player A is sanctioned as normal after set time period from his/her first response.
6) If Player A receives sanction, discussion may continue as per current appeal process.