primarily because this mod seems to have a hard time deciding if it wants to be Rp-focused or gameplay focused.
Granted it's not easy balancing retarded gameplay fun with the sad logical rp, but having economy mostly devised by a program that does not take into consideration logical and rp factors (such as gallia being magnet manufacturer #1) is just bad imo. It's like this thing at my school where teachers have to run all over the place for different classes because the timetable was made by a program that did not take into consideration convenience. Sure, it sort of worked out, but it was not optimal. And the disco-consensus of not improving ahem I mean
Quote: fixing something that is not broken
is just a sad attitude.
Suggestions I make are constantly denied because of either RP or gameplay reasons, but never quite both.
You know what? It's good that at least someone is making an initiative. You could contribute by helping them understand the way devs work and feasible ways to contribute instead of attacking them for their ignorance, or you could just destructively suppress all desire to improve and be all like "nope.avi".
And besides, EVEN IF devs won't pay attention or involve in this thread right now, that does not mean we cannot theorize. Perhaps eventually the thread will produce a working solution which the devs can review, and then directly Ctrl+c into the mod.