(01-27-2014, 01:12 AM)Echo 7-7 Wrote: I'd like to know what sort of approach you would propose to review the game economy.
I don't know what Scumbag have in minde, but here is what I would do:
For start I would buf all commoditys (exept ore) profit for half.
Soo current profit x1.5.
But at same time I would rise staring price of commoditys for six times,
Soo lets see if you can now buy commodity for 250sc I would rise it to 1500sc.
simple math than:
now we have 250sc x 5k transport is 1.25 mills,
and profit is now lets say 3k per unit soo 15mils.
My way would be:
price for 1.5k x 5ktransport is 7.5mils
and profit 4.5k x 5ktransport is 22.5mils
What do we get this way?
1. we (traders) get more profit
2. starting price of commodity is not low so traders if they are caught have to do someting (Rp or run) or they will lose nice amount of money.
This is my suggestion for regular commoditys.
Smuggling shoud be much more profitable, well I think it have to be more profitable than mining ore.
It is simple logic, once caught as smuggler, you lose all cargo and with high possibilty that your ship is destroyed...or you lose cargo and have to pay some fine too. once caought you are on black list and police will look for you...
It you are miner well only risk is to be caught by pirate and to pay up some demand.
Lords will rule their land as they see fit, and the serfs shall merely beg.