(01-27-2014, 09:48 AM)Govedo13 Wrote: Blackstarr you are mistaken. The mining fields numbers must actually be reduced in order to create activity hubs. Also there are ton of mining fields in Kusari Sigmas and I bet there were some more for Samura/Kishiro.
More mining fields means more easy ways to make money, less interaction and more spreading out of the thin server population. Those lead to less server activity in general and are really bad ideas right now. Don't take it personally but seems that you can qualify for Dev since they tend to do exactly the opposite thing instead fixing server problems.
I meant more variety. Here we are in Kusari with 5 different fields of Helium 3 and 1 Platinum ore. nothing else at all...
(01-27-2014, 12:53 PM)Syrus ' Wrote: The problem currently is, that many bases don't have much connections. It might seem like they do, but actually you always get send in (small) circles after some time. I felt like it was better in the old setup. What bugs me most though, are a few things:
1st: some bases have a CRAP ton of metals, of which almost all go to the same place for actually varying prices - no point in taking x when y makes more profit.
2nd: planets mostly only selling alcohol (with decent cr/sec profit).
3rd: the things mentioned in part one of the post; bases NOT BUYING things they need (for a good cr/sec price) and NOT SELLING things they produce or SELLING things they don't produce iRP!
4th: lack of locations to buy basic goods like mining machinery at in houses; some goods should pretty much be in-house trades or SHORT RANGE TRADES - one house + its bordering indies (Basic Alloys, Mining Machinery, Consumer Goods &c.), while other goods should be LONG RANGE TRADES - inter-house trades, from one house to another house or further (Quantum Multiplexors, Optronics, Gate/Trade Lane Parts, (rare/special) metals, (Ship Hull Panels?), &c.).