(02-01-2014, 01:04 AM)Haste Wrote: Also, just so I'll have this posted in case it happens:
In before a developer posts an announcement that they had planned all along that base hitpoints are going up drastically as well, so that base owners have time to respond to a siege while limited numbers of caps will still be able to damage a base.
We're all just stupid for not knowing this before it was posted.
And it totally was planned all along - this decision to up base hitpoints was in fact not triggered by them reading the maths here and going "Oops".
(:
You kinda ruined the good laugh I was gonna have when they did that since they probably won't after reading this.
(02-01-2014, 01:13 AM)Lythrilux Wrote: Now that bases are actually kill-able and not stationary battleships x10000 of death anymore.
What exactly are you talking about lyth? Only a very few amount of stations are actually positioned in key places -and- have the required weapon platform number to -actually- pose a danger. Very few. Most bases shouldn't really matter to anyone in an in-game sense. Unless someone's jealous of another dude's base or simply hates him.
(02-01-2014, 01:18 AM)Jack_Henderson Wrote: Wow.
I agree with Burak.
For the first time in my life.
Not rly, I've known you for years, you've only stopped agreeing after I started killing IMG instead of defending them.
(02-01-2014, 01:19 AM)Sava Wrote: Cheaters=/=lolwuts. They are mean people, but certainly not lolwuts.
You are mean too. I suppose you don't cheat because you don't know how.
YO! Let's not generalize man. I'm a mean person, I also know how to cheat, I just don't. There are more than a few people that are the same.
(02-01-2014, 01:15 AM)Karst Wrote: -stuff about upping hitpoints-
And back to srs bsns. Basically I agree with Karst's whole idea to up hitpoints. It -sort of- compensates for the huge nerf. +1