(02-01-2014, 03:12 AM)Papa Oomaumau Wrote: Server stability (and specifically its ability to handle capspam/furrballs) dropped markedly with the re-institution of POBs.
The reason for this is the fact that POBs, unlike static bases and planets, constantly run fairly complicated script - consuming resources, generating shields and powering/aiming weapon platforms, allowing and disallowing player docking, maintaining and calculating limited items/commodities, among other things.
This adds to the script-load while also being layered onto a very old vanilla script, which is admittedly antiquated at its root.
^^ This
I was horrified by the server lag whilst playing since POBs were re-enabled. NPCs are all over the place, and docking with a base/gate takes several seconds to kick in. My ping is around 330, the same it's been for years, but lag is much degraded.
Besides that, there are more POBs on the server than online players. I'd love to know how they all get resupplied.
POBs are a great idea, but in all honesty, it's just too taxing for an 11-yo single-threaded engine running on even the best rig.
EDIT: My apologies, I just found out the server has been under DOD attacks. That's undoubtedly the reason for severe lagging. Damn hackers, someone should blow their basements up >