Player Owned Bases will be adjusted with update 6 to become easier to build and maintain so these new rule implementations don't become yet another burden on base owners. Shield protection on said bases will also be reduced to 96% so the bases above core 2 don't become partially invincible. To give you a rough idea on the adjustments made for the new update: POBs will become 2x easier to maintain and 4x easier to destroy.
A dedicated group of players, after providing some random roleplay reason (fitting their ID's) will be able to remove any core 2-4 bases of their chosing. No "fortress", "outpost" and any other military/combat/area control related bases of Core 2 will be able to make it past those several months of existence.
I fully agree with Jack here.
(01-31-2014, 11:46 PM)Jack_Henderson Wrote: 96%? Hahahahah! Every lolwut group can take out every base then.
GG.
GG indeed.
P.S. with current 96%, that is.
P.S.2.
Well, now some actual proposal. From what I see with base survivability issue, with current stats you Devs are damned if you do and you're damned if you don't - you can't make them too survivable to prevent Core 4 being unkillable, and you can't make them too weak to avoid Core 2 bases being killed by few guys. Therefore, I'd recommend to consider reducing the gap in survivability between Low Core and High Core bases, which will likely end up with some Core 4 survivability nerf due to overall survivability nerf, and Core 2 /and potentially 3/ buff due to their stats buff. Basically, define a new balance "corridor" with lowest and highest possible and meaningful values of base survivability and work from there on.
And... was it 99% or 98% before? since some people insist it's 2x nerf, not 4x one. 4x is a disaster waiting to happen.
my2cents.