Just a thought about making Bases a bit more balanced.
A Level 1 Base at initial start up has 30k of Storage. If a Storage up grade is built then it now has 70k of storage.
A level 4 Base has the potential to have 470 k of Storage.
Now Shield Fuel, Repair Materials all take up Cargo Space. Reinforced Alloy and Robotic Hardware take up 1 slot per unit whereas Hull Segments take up 2 slots per unit.
The normal wear and tear on a Base uses 2 units of Reinforced Alloy be 20 seconds. This equates to 360 per hour or 8640 per 24 hours.
At the moment a Level 1 Base that is sieged the most materials used for repairs would be 2*3*60 = 360 Reinforced Alloy, Robotic Hardway and Hull segments per hour. This equates to 1440 storage capacity used every hour.
Add the fuel usage (Mox). If it uses 3 units per 20 seconds then each hour a Base would use 540 units of Fuel.
The total of Fuel and Repair Materials Storage used per hour would be 1980 units.
This is why a siege takes such a long time even on a Core 1 Base.
My idea is, and i don't if it can be done, is to increase the Repair Material usage during a siege ie when the Shield is active.
At the moment the most Repair Materials used by a sieged Level 4 Base is 4*2*3*60 = 1440 units of each Repair Material per hour. This is 5760 units of Storage. A well supplied base with just 28800 units of each material (115200 Storage) could quite easily last 20 hours of continuous bombardment before worrying about the damage.
If we increased the usage by a factor of 2 then that time would be reduced to 10 hours. This suggestion is if the Shield is put up to 98% effectiveness. It is put back to 99% effectiveness then possible increasing the usage by a factor of 4.
So this way a trade off would have to be used by Base Builders. Build Weapon Platforms (less Storage) - WPs act as a deterrent but can be bypassed quite easily. Or build more Storage - No deterrent and Base becomes a sitting duck for a protracted siege.
This way low level Bases are easier to kill but higher level Bases are not impossible but are not too easy either.
And the final part is that a badly maintained Base becomes an easy Target for the Attackers. A well maintained Base that is sieged for a few hours will need a lot of supplies to restock it after that siege and the suppliers will be easy to prey on.
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