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Bottle necks and activity hubs

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Bottle necks and activity hubs
Offline Coin
02-05-2014, 07:10 AM,
#1
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

Creating interaction requires these two things: money makers and places to be a money taker. All else is dressing on the salad of life.

Vanilla FL had the noob run, and the bottleneck of s13. other incarnations of disco have had different activity hubs (sadly killed off in favour of dispersed activity), and the tech-toys we've received recently have promulgated this (cloaks and JDrives).

Activity hub suggestions:
  • Bring back regular mining (discussed elsewhere)

  • remove tractor beams from npcs (solo miners group together n create activity organically. pre-grouped mining takes organisation)

  • random commodity hikes (changing once a week through DSace)

  • treasure hunts (spawn a wreck somewhere with a 100m credit card/equipt on it)

  • bring back barges
  • reduce the number of restarts. (time was, you had to spend a while prepping a character - this created activity. now we can have our cake and eat it too).

Bottle neck suggestions:
  • Superjumpgates (parked way off the plane, with no npc spawns, that lead from bret - kusari, and rhein kusari)
  • delete empty systems like chester
  • delete guard systems and insert the assets into the home system, but with increased npc patrols in that area
  • delete deadend systems
  • remove a few jumpholes to limit travel choices



please feel free to add your own suggestions

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Messages In This Thread
Bottle necks and activity hubs - by Coin - 02-05-2014, 07:10 AM
RE: Bottle necks and activity hubs - by Curios - 02-05-2014, 07:20 AM
RE: Bottle necks and activity hubs - by GrnRaptor - 02-05-2014, 07:35 AM
RE: Bottle necks and activity hubs - by Xenosaga - 02-05-2014, 08:30 AM
RE: Bottle necks and activity hubs - by Pancakes - 02-05-2014, 08:55 AM
RE: Bottle necks and activity hubs - by Treewyrm - 02-05-2014, 09:51 AM
RE: Bottle necks and activity hubs - by Birdtalon - 02-05-2014, 11:08 AM
RE: Bottle necks and activity hubs - by Thargoid - 02-05-2014, 01:13 PM
RE: Bottle necks and activity hubs - by Highland Laddie - 02-05-2014, 12:38 PM
RE: Bottle necks and activity hubs - by Thargoid - 02-05-2014, 01:09 PM
RE: Bottle necks and activity hubs - by Pavel - 02-05-2014, 04:47 PM
RE: Bottle necks and activity hubs - by Coin - 02-06-2014, 09:50 AM
RE: Bottle necks and activity hubs - by Treewyrm - 02-06-2014, 10:58 PM
RE: Bottle necks and activity hubs - by Coin - 02-07-2014, 08:21 AM
RE: Bottle necks and activity hubs - by Treewyrm - 02-07-2014, 04:32 PM
RE: Bottle necks and activity hubs - by Coin - 02-08-2014, 06:59 AM
RE: Bottle necks and activity hubs - by Coin - 02-06-2014, 03:52 PM
RE: Bottle necks and activity hubs - by Korny - 02-06-2014, 05:00 PM
RE: Bottle necks and activity hubs - by Luis - 02-08-2014, 04:54 PM
RE: Bottle necks and activity hubs - by Treewyrm - 02-08-2014, 07:58 PM
RE: Bottle necks and activity hubs - by Nutline - 02-09-2014, 01:28 AM
RE: Bottle necks and activity hubs - by Coin - 02-11-2014, 06:40 AM

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