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Bottle necks and activity hubs

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Bottle necks and activity hubs
Online Treewyrm
02-06-2014, 10:58 PM,
#15
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

Since code formatting got screwed already I'll just quote relevant bits.

(02-06-2014, 09:50 AM)Coin Wrote: Perhaps instead of reducing the number of restarts, we reduce the amount of rep given, so it gives you 85% of full rep. this way, the repping process is complete with 4 missions, and the server activity is boosted
Okay, which ones would get to the chopping block then? Go ahead, make a list, post here.

(02-06-2014, 09:50 AM)Coin Wrote: how is a supergate different to a jumpdrive? should we nerf jumpdrives so that are limited to a 2 system range? - gets you out of trouble, but has 24hr/server restart cooldown
Really? Gates require no resources to pass through, can be used infinitely and by any ship, require no coordinates. Compare that to jumpdrives. Besides all such gates would really do is take away activity from other places and make a giant uncontrollable non-stop clusterf*ck around them, which in turn will have server crash due to being old software unable to scale that sort of stuff. Factions who reside outside will see diminishing activity in their ZoI and they'll simply die, only those adjacent to such gates would exist. Still looks like a good idea to you?

(02-06-2014, 09:50 AM)Coin Wrote: except the size of the mod, and the dilution of players wandering off into empty systems
For size of the mod... I suspect you mean physical size of the mod files taking space at hard drive. In that case it would not affect that much anyway - most space usage comes from assets such as textures, especially duplicated ones, then models and various other stuff. Systems themselves are merely a set of small text files. For example Unknown system is about 14kb uncompressed and 3kb in LZMA compression which is what being used in distribution installer. Comparatively a lousy so old it's no longer funny anymore gif meme image posted here at forums typically starts from 800kb.

Some systems are made for exploration activities, not every system is meant to be activity hub. Problem ain't with those, problem is with oversized buffer systems between activity hubs and thus making it a long chore to go from one to another.

(02-06-2014, 09:50 AM)Coin Wrote: see above
See above and my previous post again.

(02-06-2014, 09:50 AM)Coin Wrote: we could talk about this. skype?
It's easy to find me on skype, but I see no issue with you here listing jumpholes you'd consider deleting.
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Messages In This Thread
Bottle necks and activity hubs - by Coin - 02-05-2014, 07:10 AM
RE: Bottle necks and activity hubs - by Curios - 02-05-2014, 07:20 AM
RE: Bottle necks and activity hubs - by GrnRaptor - 02-05-2014, 07:35 AM
RE: Bottle necks and activity hubs - by Xenosaga - 02-05-2014, 08:30 AM
RE: Bottle necks and activity hubs - by Pancakes - 02-05-2014, 08:55 AM
RE: Bottle necks and activity hubs - by Treewyrm - 02-05-2014, 09:51 AM
RE: Bottle necks and activity hubs - by Birdtalon - 02-05-2014, 11:08 AM
RE: Bottle necks and activity hubs - by Thargoid - 02-05-2014, 01:13 PM
RE: Bottle necks and activity hubs - by Highland Laddie - 02-05-2014, 12:38 PM
RE: Bottle necks and activity hubs - by Thargoid - 02-05-2014, 01:09 PM
RE: Bottle necks and activity hubs - by Pavel - 02-05-2014, 04:47 PM
RE: Bottle necks and activity hubs - by Coin - 02-06-2014, 09:50 AM
RE: Bottle necks and activity hubs - by Treewyrm - 02-06-2014, 10:58 PM
RE: Bottle necks and activity hubs - by Coin - 02-07-2014, 08:21 AM
RE: Bottle necks and activity hubs - by Treewyrm - 02-07-2014, 04:32 PM
RE: Bottle necks and activity hubs - by Coin - 02-08-2014, 06:59 AM
RE: Bottle necks and activity hubs - by Coin - 02-06-2014, 03:52 PM
RE: Bottle necks and activity hubs - by Korny - 02-06-2014, 05:00 PM
RE: Bottle necks and activity hubs - by Luis - 02-08-2014, 04:54 PM
RE: Bottle necks and activity hubs - by Treewyrm - 02-08-2014, 07:58 PM
RE: Bottle necks and activity hubs - by Nutline - 02-09-2014, 01:28 AM
RE: Bottle necks and activity hubs - by Coin - 02-11-2014, 06:40 AM

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