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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Nomads: indies vs. officials

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Nomads: indies vs. officials
Offline Jaika
02-20-2014, 02:44 PM, (This post was last modified: 02-20-2014, 02:45 PM by Jaika.)
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Posts: 478
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Joined: Jan 2010

So there's a discuss going on about the current nomad RP and stuff and as a side product we had a small chat with Treewyrm. How to keep indies at bay even if they get more freedom with officials. So there is what we talked and as he pointed is here is this thread so lets talk about it.

(02-18-2014, 06:42 PM)Treewyrm Wrote:
(02-18-2014, 05:07 PM)Jaika Wrote:
(02-13-2014, 11:51 AM)Treewyrm Wrote:
(02-13-2014, 01:35 AM)Jaika Wrote: Sometimes thigs have to go crazy. Give unlimited ZOI for the officials so they can organize raids to any system, these raids can be fun for the indies too because officials can bring them too for more firepower and more fun fun fun.
If you're suggesting that nomad indies could leave Omicrons with officials then it would need a modification in their ID. It is a bit of can'o'worms as then a question of responsibility arises, and a bit of ambiguity - like for instance what happens when 'official' one dies in a fight or disconnected? Can indies wander on their own around or they are required to return back to Omicrons? I'm open to having this feature added - but some ambiguities should be hammered down first before admins even get to consider this proposition.

This can be sorted out somehow like this: When the official jelly dies the other have to return becaus of this: Nomad raid groups are composed from many different ships. These groups are often used to teach the younger ones how to hunt effectively. They may have a fully grown body but they lack the experience to enter in to a new stage of being.

The best tactic against a group like this is taking out their leader(s) this makes them confused or even scared because their connection with the mindshare becomes week and they eventually flee back to the Omicrons where this connection is much stonger.

(Mind that this is just some raw and random idea so don't judge it too hard.)

So i think something like this can prevent the "we had an official with us, but he was killed when on the way here".

The question wasn't about inRP reasoning at all, rather it was about server rules and how they work, how to keep such situations as clear as possible to all parties involved. Like for example what happens if the group of indies are on their way back to omicrons and they're being intercepted and engaged - what do they do? What options would they have rule-wise? On one hand they should be able to fight back because everyone here has the right for self-defense. This may seem sensible, yet on the other hand it can get into slippery slope as players can decide take longest possible route back and purposely try to be intercepted for a fight. Also the uncertainty about responsibility, as the general line of thought in this regard that you can't be responsible for what you can't control in the slightest.

I'm all ears if you can come up with a more refined wording on this extension to ID, but it has to be pretty damn solid. Perhaps you can try to make a thread to discuss that, see what kind of feedback you'd get on that.

----------------------------------------------------------------------------------------------------------------------

Everyone knows that some chaos and random things can improve the gaming experience. This is why i support the idea to allow indie nomads to fly everywhere when they are escorted by officials. But officials have to answer for everything what indies do so they have to be careful when they choose, afterall they allowed them to move outside of the Omicrons if anything happens.

But once the official pilot is dusted the others have to fall back to the Omicrons on the shortest way possible and with minimal contact.

Evil side on: Or let them rampage all over Sirius freely without mercy of remorse!!!

Now seriously, lets talk about it, ideas, thoughts, anything else.

There is no such thing as too much firepower.
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Messages In This Thread
Nomads: indies vs. officials - by Jaika - 02-20-2014, 02:44 PM
RE: Nomads: indies vs. officials - by sindroms - 02-20-2014, 02:49 PM
RE: Nomads: indies vs. officials - by Treewyrm - 02-20-2014, 03:00 PM
RE: Nomads: indies vs. officials - by Spud - 02-20-2014, 03:07 PM
RE: Nomads: indies vs. officials - by chase.way - 02-20-2014, 03:12 PM
RE: Nomads: indies vs. officials - by Treewyrm - 02-20-2014, 03:13 PM
RE: Nomads: indies vs. officials - by NonSequitor - 02-20-2014, 03:53 PM
RE: Nomads: indies vs. officials - by Jaika - 02-20-2014, 03:09 PM
RE: Nomads: indies vs. officials - by NonSequitor - 02-20-2014, 04:02 PM
RE: Nomads: indies vs. officials - by ProwlerPC - 02-20-2014, 05:34 PM
RE: Nomads: indies vs. officials - by Jaika - 02-21-2014, 01:28 PM

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