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Nomads: indies vs. officials

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Nomads: indies vs. officials
Offline chase.way
02-20-2014, 03:12 PM,
#6
Member
Posts: 211
Threads: 18
Joined: May 2011

(02-20-2014, 03:07 PM)Spud Wrote: Instead of letting indies escort the officials to where the officials want, I'd be more in favor of making the omicrons more active so they can be a new activity hub. If New York is the only place where everyone goes because its the only place where they are sure to find action, it getting both dull and chaotic there.

Fix the omicron fast. Fast fast fast fast. Don't wait. Do it nao!

Remove zeta. Make minor smaller. Add BHG and nomad bases closer to the order ones. In the same system as them even.

System with Order dockable battleship + BHG base + nomad hive = action.

Trough the end of 4.84 and beginning of 4.85 delta was always full, omicrons were active from all sides, not sure what happened but as most of the things, probably just players happened.

(02-17-2014, 02:27 AM)Papa Oomaumau Wrote: Either way - when you let go, and stop holding on so tightly, life can actually be fun - you can't steer a train, but you can RIDE it!
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Messages In This Thread
Nomads: indies vs. officials - by Jaika - 02-20-2014, 02:44 PM
RE: Nomads: indies vs. officials - by sindroms - 02-20-2014, 02:49 PM
RE: Nomads: indies vs. officials - by Treewyrm - 02-20-2014, 03:00 PM
RE: Nomads: indies vs. officials - by Spud - 02-20-2014, 03:07 PM
RE: Nomads: indies vs. officials - by chase.way - 02-20-2014, 03:12 PM
RE: Nomads: indies vs. officials - by Treewyrm - 02-20-2014, 03:13 PM
RE: Nomads: indies vs. officials - by NonSequitor - 02-20-2014, 03:53 PM
RE: Nomads: indies vs. officials - by Jaika - 02-20-2014, 03:09 PM
RE: Nomads: indies vs. officials - by NonSequitor - 02-20-2014, 04:02 PM
RE: Nomads: indies vs. officials - by ProwlerPC - 02-20-2014, 05:34 PM
RE: Nomads: indies vs. officials - by Jaika - 02-21-2014, 01:28 PM

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