(02-24-2014, 12:16 PM)Kazinsal Wrote: Zoners should stop sending heavy transports into places known to have large concentrations of Nomads then.
Then where will they?
They are not useful in home space,and their homeworlds is the edge world.You may say that they have bases in the taus and omegas.But do you think that it is wise for them to operate more frequently there.Also,zoner neutrality doesnt mean that they cant be pirated,which many are already well aware of.Therefor these new transports are nothing but another useless addition to the mod,which will soon be removed if not buffed ID wise and their restrictions removed,which in that case,and as you said,Zoners will have to look working more into the house space and the borderworlds.
Which in turn contradicts the very basic Zoner idea,that they inhabit the wildest places of Sirius,and they are not outright traders to have 3 transports to their name.Simple logice but yet not answered,which is what I have been asking from the start of this discussion.
EDIT: Do you think that they can use these transports to their fullest potential?Different cases,different problems:
Case 1:Take Omicron Theta
I consider that to be the home of Zoners,for the love of Vanilla.They use these transports to transport goods from there to various places,or bring in goods from various paces to there.Notice that the Sair homeworld is abnormally close to Theta.The sairs cant just keep their mouth shut if they see a Zoner passing through with something valuable in their hold.And dont argue that being a battletrasport,it can withstand attacks.2 bombers or a cruiser or even a group of Titans can take this down if caught in the middle of their systems.And this being edge worlds,no lanes to shield run and dock.No frequent bases in the vicinity to somehow shield run and dock(which is what the explanation was given regarding the hull of these battletransports that it would have heavier hull which can make it survive till docking in a nearest base).Sairs and noms threaten in the Omicron Gamma.
Case 2:Omicron Delta
Another big Zoner activity prone area.Taking battletransports in a system where the nomads can easily pounce on you,anytime,anywhere.Also,add to that the risk of pirate attacks.You get banged hard in that case.Easily the most dangerous place for the Zoners to trade.
Case 3:WAT
There is no such case as the Zoners are mainly found only in these regions.Atleast the traders just use these regions quite often,given the ID restriction.So,your idea,kills the Zoner activity.Regardless of whatever justification you may provide for the namesake,you can not defend and deny the fact that adding another transport or 2 which replaces the existing,most used Zoner ships,the neph and the aquillon,will create a chaos,destroy the Zoner activity,mainly the indys,unless and until,the ID restrictions are removed for these transports to be used in house space.Else,we can all bid a teary goodbye to the Zoners :'(
Can you answer this?I have never seen people who are defending the nerf,answer the most basic question I have asked.What good will this do to the Zoners?What will be their justification to back up the removal of the Zoner Juggernaut and the Aquillon?