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  Discovery Gaming Community Discovery Development Discovery Developers Forum Freelancer Modding Tutorials
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[request] System Modding tutorial

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[request] System Modding tutorial
Offline lIceColon
02-25-2014, 08:12 PM, (This post was last modified: 02-25-2014, 08:17 PM by lIceColon.)
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Posts: 878
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Joined: Feb 2013

A tut on doing everything you can do in fl explorer, but in Freelancer Modding Studio. I would use fl explorer but it is too damn unstable (and a bit tedious) for my liking.
And please, something that is n00b friendly and takes you step by step as my experience with programming hasn't gone past beginner level vb

The purpose of modding systems (and ofc the planets and stations inside) is to try and experiment with large sized, but few solar systems that condenses the existing Disco map into a playable and encounter-friendly map which will have multiple factions, perhaps even more than one house in the same system. (a bit mundane, I know)

And of course if there is an existing system editing tutorial (as well as a general "Get Started" tutorial for Freelancer Modding Studio, please don't hesitate to link me to it.

any help is appreciated Smile

edit: System modding incl. copy/pasting entire bases obviously, I'm never in the mood to write out my own lore for 200+ systems of stuff XD

No atmosphere? GTFO.
The propeller is the greatest invention of all time.
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Messages In This Thread
[request] System Modding tutorial - by lIceColon - 02-25-2014, 08:12 PM
RE: [request] System Modding tutorial - by lIceColon - 02-28-2014, 07:06 PM
RE: [request] System Modding tutorial - by Echo 7-7 - 03-01-2014, 01:26 AM
RE: [request] System Modding tutorial - by Moberg - 03-01-2014, 01:57 AM
RE: [request] System Modding tutorial - by lIceColon - 03-01-2014, 05:00 AM

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