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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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NPC balance

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NPC balance
Offline Karst
02-27-2014, 04:02 PM,
#1
Chariot of Light
Posts: 3,014
Threads: 218
Joined: Sep 2009

Right, it's this thread again.

You may remember me arguing staunchly in favor of nerfing NPCs to hell when .87 came out, and they were ridiculously overpowered.
I do still feel the same way about them in general - they should not majorly affect interactions between players.

HOWEVER. Because this server doesn't have 1000 players on it, I do think they're needed to add a danger factor in places that are supposed to be dangerous, and that includes, more than anything else, the Nomad worlds.

Recently, I was quite disappointed to find no resistance whatsoever when flying a Hau I civ freighter through 90-99-Iota-Zeta. There were plenty of nomad NPCs, but none of them had CDs, even the bigger patrols. Furthermore, the snubs did absolutely laughable damage, barely touching my freighter shield even with a few of them on me.
Similarly, the Omega-58 codes and derelict are absolutely no challenge to get for even an unarmored civ shuttle. The damage output of the Wilde NPCs is laughable, and they again have no CDs.

I'm not saying bring NPC CDs back on a large scale, or buff NPCs in general, but places that should be well-secured inrp should have a corresponding NPC presense - house systems have cap patrols with CDs, too, after all.

tl;dr: buff nom npcs plox

[Image: jWv1kDa.png]
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Messages In This Thread
NPC balance - by Karst - 02-27-2014, 04:02 PM
RE: NPC balance - by Bulldog. - 02-27-2014, 04:15 PM
RE: NPC balance - by Divine - 02-27-2014, 04:17 PM
RE: NPC balance - by Treewyrm - 02-27-2014, 04:19 PM
RE: NPC balance - by Ponge - 02-27-2014, 04:59 PM
RE: NPC balance - by Karst - 02-27-2014, 05:12 PM

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