(02-28-2014, 03:18 PM)Tal Wrote: What about Order caps? They're stranded in fug all nowhere with lawful enemies in nearly every house.
This is something of a tricky issue with The Order. They really shouldn't have lawful enemies everywhere. The Order and Liberty, for example, probably shouldn't be hostile to one another. The fact they have been in disco is slightly mystifying to me, due to the ending of the vanilla plotline.
I think this was something of an oversight in the early development of the mod, which has subsequently been justified by having things to do with stationing caps in soveriegn space, and disagreements about nomad experimentation, and so on... But all these reasons being given are largely just trying to find logic in a situation that the two groups have been stuck with. (And possibly giving Liberty a reason not to have the Osiris?)
As for the Order having a cap fleet - they are a small paramilitary group with limited funding, so I tend to agree that their cap-fielding ability is certainly limited. However, they do have lore precedent for the Osiris, which changes the game somewhat.
The Order are a bit of a problem case in this regard.