Quote:I assume that you would approve if the Zoner get to keep their capship to restricted them to Edge space only? Which isn't that mostly happening already?
Quote:This thread is to discuss OTHER FACTIONS' caps.
Well, there's a difference between dealing with something via in-game mechanics and rules/restrictions, and dealing with something via background info and faction lore. Zoner caps have a problem with BOTH, hence why they get all the attention in the first place, and why devs are trying to rectify the dual problems in one fell swoop.
In order to keep their toys, I wouldn't even necessarily have to see them be restricted to areas outside of House space, but I would want to see them as more unfriendly or even hostile diplomatically with more factions. All other factions who field BSs don't have near universal diplomatic neutrality. That's the difference. There should be give in there somewhere.
Um…
Universal neutrality is extremely hard to maintain. Clearly you've never played Zoner.
People are always gunning for a way to shoot you. Preserving that neutrality is all you have, and leads to extremely difficult Rp's. The turrets are there in the rare instances where you truly need to defend yourself.
The ID isn't even remotely overpowered. Neutrality is in no way a blessing.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's outlawed trade unions, determined to take the underworld for themselves.)