Quote:Universal neutrality is extremely hard to maintain. Clearly you've never played Zoner.
And you're under the assumption that this neutrality is only maintained via the guns of your over-developed but poorly justified capfleet? And no, I don't play a Zoner because, aside from the ship line, I don't see the appeal.
Quote:People are always gunning for a way to shoot you. Preserving that neutrality is all you have, and leads to extremely difficult Rp's. The turrets are there in the rare instances where you truly need to defend yourself.
So, people are ALWAYS gunning for you, but you only RARELY have instances where you need to defend yourself? How does that work? Who are these people who are always gunning for you? And how do you actually go about with the RP that resolves these situations? And why do said turrets have to be BS turrets for you to adequately defend yourself? I imagine this is the kind of justification the devs are looking for you to explain when they want you to defend your caps instead of "NOOO!!! Now I have to go back and edit some lines of text on my 5 years of RPing my Colony ship as a lumbering war machine!!!"
Quote:Then again, capital ships are...for better or worse, one of the charms of this mod and I certainly do feel that arguments for fun and accessibility taking precedence over roleplay apply here.
Then again...how many times have you heard "This is a RP server! blah blah" ?
I can at least appreciate that cap flyers in House militaries and other Quasi-Lawfuls are at least confined to limited ZOIs, and have several direct opponents to fight. The only other groups who come close are Junkers, who have worse diplomacy, smaller ZOI, and no caps whatsoever, and IMG, who still have more enemies but also very crappy and limited capships.