Just thought i'd put these compromise Ideas out here, in the hope that we might get the dev opinion.
Aquilon counter proposal Version 1:
remove the heavies.
switch 2 of the prims to where the heavies were. (from bottom to top)
remove the resultant vacant turret slots on the bottom
keep it jump capable by itself
At least a BC core. - with BC Core, that would be JD2
either keep hull as is, or nerf it slightly to 800k to trade off for the prims.
Aquilon counter proposal version 2:
Aquilon counter offer proposal:
Switch the meds and heavies to cruiser turret slots
keep it jump capable by itself - with BC Core, that would be JD2
At least a BC core.
either keep hull as is, or nerf it slightly to 800k to trade off for the prims.
if possible, with a bit of extra tweaking of the JD3 stats (and aquilon powercore balancing), efficient jump usage might be possible.