(02-28-2014, 12:27 PM)Durandal Wrote: If you want to see a server population of 50 a day, sounds like a great plan.
Funny, 50 a day is still more than double the peak population when I started playing Disco in 4.80. Based on my past experiences, such a reduction would be a good thing. Its worth noting that at this time, disco was already the most populous server, as the microsoft master server was still running and had a complete list.
As it stands, content doesn't need to be removed, but something does need to happen.
Either, every class can kill every other class regardless of cost or size
or
The classes that require teamwork to take down become restricted according to the level of teamwork needed to take them down.
Previously this mod adhered to the former. After the many nerfs to bombers and the Supernova, which could originally be fired on fighters albeit in a very different form, it does neither. Good news for cap pilots, bad news for snub pilots. That said, since then, the price of caps has gone up by nearly 1500% if you want to max their armour out.
If we're talking about ships that don't make sense, there's a lot out there. While Corsairs and Outcasts probably do have the resources and manpower to make one or two battleships, they would represent incredibly large investments and if lost, would be a significant, possibly war-losing loss. How many fighters does it take to make a battleship?
Taking that as an assumption, you would have to scrutinise the presence of every cruiser, battlecruiser and battleship class and ask yourself if each faction could:
1. build them
2. maintain them
3. crew them
4. survive as a faction if they lost their investment.
For an awful lot of factions, the answer to one or more of those questions seems, to me, to be "no".