Posts: 3,565
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Joined: May 2012
Staff roles: Balance Dev
(03-09-2014, 09:22 PM)Vrabcek Wrote: I dont like codies with MR being instantkilling platform
The MR itself was nerfed, making full 2.00 + MR setups do pretty much exactly the same damage as before. In other words, the mythical Shotgunnable Wraith promised in .87 is still not shotgunnable at full hull, if that's what you're worried about.
Also, just because I can, I have the exact opposite opinion. A full hit with a shotgun takes skill to land, and fairly often you'll still miss one or two projectiles and end up not killing ships that are in fact shotgunnable. What's wrong with a skill-based instakill weapon to make combat more lethal? The only real problem I see is that it's such a.. binary value. Either 0 or 1. Shotgunnable or not shotgunnable.
For example, if the MR wasn't dropped by 2,000 damage, the Guardian would currently be shotgunnable by Lynxes with Excaliburs and Grand Culverins, while Lynxes would not be shotgunnable by Guardians with Excaliburs and Magma Hammers. Stuff like that is a little odd, and given the ships' otherwise similar stats, would likely upset balance.