Keep in mind..in your example, maybe that base should have more than 2 defense modules if you're so worried about it getting blown up.
Quote:Also, this is for base in some house space (10 minutes is like two systems way with trade lanes, but for almost all modules you need some commodities which are available only in some house). So for base somewhere in Omicrons where are no trade lanes, the time may be for example double. Or for base made by freelancers (so with 3,5k cargo ships).
The Houses are SUPPOSED to be easier to obtain materials for building/supplying. That's why they're the "civilized" folks, and not those beggars living on the fringes (Omicrons) where life is more dangerous.
Quote:But still, even if it costs "only" around 15-30 man-hours, is it really balanced and fair that the same thing can be destroyed with 1,5 man-hours? Ratio 10(20):1? And if the siege fails, attackers lose almost nothing and can try another day. Owner(s) of the base lose money.
A few things to point out here: 1) Does it even HAVE to be fair and balanced, considering that it is easier to destroy something than create? (thank you Spock, ST II: Wrath of Khan) That's LIFE! 2) You don't HAVE to leave that much money on a base to keep it running. Considering the billions some folks have accumulated....seems it wouldn't be hard to get a loan for this kind of project if folks are interested in purchasing equipment from you.
Quote:Worst case scenario...
Well, you can live your life always assuming the worse case scenario will happen, but I usually just find that irritating and prevents adventurous risk. POBs are not meant for the timid or lazy. If you're that worried about it, HIRE somebody to guard it for you. Make defense treaties with your neighbors, or pay off those who want to blow it up. That's where the RP part of the game kicks in!