(03-15-2014, 09:59 AM)Ponge Wrote: I really think there is a balanced solution which does not make the bases invulnerable, but won't let hundreds of work hours be destroyed in just 1-2 hours. How about boosting the station's HP or if the repair materials repair a slightly more damage?
I think a good solution would be if a shielded, fully stocked (with 3 repair materials) core4 could be killed by 8-11 battleships in ~4 hours. What do you think? I think that is enough time to get help or proper defenses to save the base.
Can this be done/balanced somehow?
Destruction durations of 1h with manageable numbers is just wrong when compared to months or building upkeep, etc. An attack might even go unnoticed and you have no chance to summon defenders when you do not keep constant watch.
For the high end bases, 3 repairs running, perfect supply levels, it should take imo 3h+ to give the defender a fair timeframe to even realize that his base is under attack, and then react to it.