(03-15-2014, 05:55 PM)Saronsen Wrote: Just a heads up, we have 6 Jormungands and 3 or 4 Vidars/Hels shooting a Core 1 base, and it's out repairing us still.
Quit whining about your oh-so-vulnerable base.
and it was continued for more than 2 hours. Still the base got no scratch. Should be a bug.
well I will explain it.. If the base has repair commodities and still enough crew then it will not die. This is something cannon added I think when he implemented the pob. So even when you have a huge force the base will not die. Because every x seconds the base has still enough repairs.
You would say but when under siege these repairs do multiply. That's correct, but if I read it correctly those are made half here too. So end result. Less supply and almost same amount of siegetime.
This was different. The bug you speak about is that base ends at 2 % of HP and then it stays with this despite the firepower is still the same like before. What happened yesterday was that despite more than enough firepower was used, the base was still at 100 % (sometimes 99 % and then it returned to 100). So probably shield efficiency was somehow bugged (my wild guess).