(03-19-2014, 10:49 AM)oZoneRanger Wrote: Tactics....If a fleet goes out with a couple of good repair pilots to heal the big guns, and you dont counter that by going after these ships with bombers/ gunboats it is going to be a long day for someone.....They have a role to play, and it would be nice to see them be able to be used to repair downed trade lanes...Storage Facilites...POBs...Is not writing macros against the rules? Like setting up your gaming mouse to chainfire your gunboat turrets?....
Repair ships have a use...but they need to be killable.
Yes, using macros to gain advantage is against the rules.
Also, have you heard about tactic, where one can use very very small shield and keep on hitting shield batteries, to stay alive for VERY long time? Repair Ships can do that with ridiculous amount of batteries it has.
Also, if Repair Ships would thurst at slower speed, it would be more vulnerable to heavier shipclasses. Now it can outthrust gunboat, and that leaves it only to face few snubs, which cannot effectively bite at it. While bomber can SNAC it, it is highly unlikely, due to constant shield regenaration via batteries.