Before you read: I'm not in JM but interact with them a lot. I want to state some of my views on the subject since I personally see rather few mistakes made.
(03-21-2014, 03:27 PM)Jack_Henderson Wrote: I didn't get my ass handed to me in the last days, but it is an overall feedback/criticism of a soon-to-be official faction that has taken quite a weird turn since its beginning.
Care to elaborate on the 'weird turn' a bit further?
(03-21-2014, 03:27 PM)Jack_Henderson Wrote: In general one JM| pvp style is: join a fight that is already in their favour with dual missile CSV or full missile-torp Recyclers. This is not the first time, it is rather normal to have good fights unbalanced by JM joining in. Worst example so far: 4 OC vs. 2 IMG. 2 JM missile ships join, making it 6 vs. 2, of course ending the interaction immediately for all players involved.
It can't be that much of a problem since I've seen a lot of IMG (where you were at too, btw) jump on bandwagon of ganking. A not too recent example would be Omega-9, more specifically where there was a quite balanced (numbers wise) fight with Reavers/IMG vs Nomads/Wilde. I actually saw more and more IMG| joining the fight so it got to (total ships count in the end participating) ~9v4 in the end. I hope you don't want to paint the JM as the black sheep here. Both sides have this behaviour.
(03-21-2014, 03:27 PM)Jack_Henderson Wrote: JM| also means Y-, rather automatically. If not enough op ships are in the field, often another set of horribly broken ships with Y- tags appear. Kusari HFs, GC IDs mainly often with that missile gunboat for near-complete invulnerability.
You can't blame JM for another faction joining the fight with them on their own accord. Furthermore, it is rather unlikely that you can convince somebody who's already there wanting to kill you to get out. The other option would be to let JM leave the fight. That'd rather be spoiling the entire fight, so the best thing would be to just accept it and move on.
(03-21-2014, 03:27 PM)Jack_Henderson Wrote: JM| ships sundive rather frequently. Especially those missile-torp Recyclers that have blown off their own equipment suicide into suns. Same is true for some fighter that cannot win a 1on1 duel surprisingly and then rather sundives when low on regens.
When you're bored by a fight or see that the fight is pointless, I'd rather go ahead and do something more entertaining. A sundive is a quick escape method. If he didn't give a blue to you, that's entirely your misfortune. Even inRP, where Junkers harvest scrap and sell it / make ships out of it, it's not that much of a problem. Just recycle the Recycler.
Also, how it is surprising that one fighter can not win a 1v1 duel? Somebody always has to lose. If you see you're losing, you get out.
(03-21-2014, 03:27 PM)Jack_Henderson Wrote: Quite some JM|s would rather run from T23 to Freeport 6 in T29 or twice between T23 and Freeport 10 and back than give a fight and potentially a blue message (at least that Tau29 player then just docked and spared me the "Freeport" game. Honestly, thank you for that).
If you see an enemy heading to a freeport, break off. Otherwise you violate a rule of the confederation of freeports. You're actually kind of lucky that the CW| took advantage of the situation and didn't have you rephacked full hostile to Freeports, which would've been the other option. Consider yourself lucky.
(03-21-2014, 03:27 PM)Jack_Henderson Wrote: Quite some JM| players like to play the "Freeport game". Running to it, hiding inside the neutral structures, then powering up cruise at a good moment. Comes with dual missile ships that need ammo a lot. The chasing party can CD, but will anger the Freeport likely. The alternative is, letting the enemy get away and he can rejoin with full bats/bots/ammo.
See above. Furthermore, I'd like to point out that this is merely strategy that goes beyond the usual stuff. Using your surroundings as cover or use them otherwise to your advantage and obviously a Freeport is a big safe zone.
(03-21-2014, 03:27 PM)Jack_Henderson Wrote: Then the JM| leader complains about my attempt to roleplay with the CoF/Zoners about the abuse of Freeports by his people oorply.
What was ooRP? His complaint? In this case, I personally support the view that inRP consequences should be solved inRP.
The IMG has breached the CoF continuing the fight near the FP, and got lucky that the punishment was less than it probably would've been if the CW wouldn't have taken advantage of the situation for their own gain. JM is guilty of dragging the fight there, so either faction is at fault here (inRP). There should be inRP consequences and complaints ooRP won't help much.
(03-21-2014, 03:27 PM)Jack_Henderson Wrote: JM| also means Pelican spam. 3 at a time plus a few missile CSVs, a Y-GB and an indie repairship launched against a small snub group. The idea seems to be: get the things that are overpowered, then spam them, pile on anybody who is stupid enough to log (like the few [KNF] that came to challenge you) and then be rude afterwards if anybody dares to complain.
If their comparably innovative ship usage, dragging their own playstyle/meta away from the 'ordinary' playstyles of the 2 debs 4 hullbuster VHF (or HF, LF), overstrains your ability to counter their ships, then it is your own fault. You know what ships they use, what loadouts they use, just develop a strategy against them. Instead, because nothing worked so far, you are complaining here about the playstyle you failed to counter. Sounds to me like a 'mad because got no blue' case.
Here's a hint: Recycler is slower than your average VHF. Use 2.00s to wreck them. Also, they use missile only loadouts? As soon as you can effectively use your CM, you can laugh missiles in the face.
(03-21-2014, 03:27 PM)Jack_Henderson Wrote: The "Agama Screwdriver" repairship last time (even though indie, but surprisingly well integrated) in combination with your superior numbers and broken ships escalated things to yet another level when I thought you had already reached the top.
Again, if their repairs are such a problem, wreck the repair ship. It's the same in RPGs.
If you have a guy there with high armor, big sword and a healer with little to no fighting capability who can fully heal the guy with the sword fully every few seconds, then you'd be retarded if you do not go on the healer. Adapt your strategy to the situation and don't QQ if the ordinary strategy suddenly does not work against a different enemy composition.
(03-21-2014, 03:27 PM)Jack_Henderson Wrote: Yesterday, the faction leader tells his mates to assist in making more missile CSVs, so they can be shared/given to new members. Laughter and agreement after some discussion how cheap these ships are to spam and how broken and annoying they are. (Teamspeak, 20.3.14)
See above.
(03-21-2014, 03:27 PM)Jack_Henderson Wrote: The attitude is horrible. The complete disregard for fairness or the lack of understanding that Disco is more than stomping on the opposing players as hard as you can with any means you can is bad. But: "More pelicans, more CSVs, woop woop" is the leader's answer in a recent discussion.
I don't see what's wrong with using new strategies that are fairly innovative compared to what the rest of the players uses. They work, adapt to them. If you fail in doing so, your own problem.
I don't see how it is unfair that the IMG can't develop a good counter to missiles. If at all, I'd be worried about the IMGs ability to cope with new situations they're not familiar with.
(03-21-2014, 03:27 PM)Jack_Henderson Wrote: JM| leaders and lead members yesterday explained that they never give kudos. It's not entirely true for all (some did and do), but in their view kudos thread can only be used for ironic, passive aggressive criticism. (20.3.14, Teamspeak). There has never been any "Hey, that was fun" or "Sorry, this went bad. Better next time".
I usually only give Kudos for exceptionally good encounters. Giving a kudos for everything that wasn't disappointing is rather stupid and makes them much less special to get.
(03-21-2014, 03:27 PM)Jack_Henderson Wrote: In these people's interpretation, a "Gf!" in the end of a fight has a different meaning. It means "get f...ed". It was kind of illuminating and sometimes actually made sense.
Not even worth dedicating much time to comment on that.
(03-21-2014, 03:27 PM)Jack_Henderson Wrote: To conclude it: I have tried really hard to give JM| roleplay first, then good fights. But after this fast step-by-step escalation that JM| has been doing (Spazzy-type Recyclers, missile CSVs, Y- Kusari oorp group, Pelican hordes, Repairship), it has become increasingly hard to have fun in the pvp aspect of the game.
Of course a game is hard when you fail to cope with new situations. And judging by what I've seen before* I really doubt that the JM should be painted as black sheep here.
(03-21-2014, 03:27 PM)Jack_Henderson Wrote: It's not an alternative for me to counter your choice of ships with a lawful Kusari-oorp-wing, nor will I make missile CSVs, nor spam pvp-transports against snubs. I find it cheap and not fitting for an official faction.
My thoughts confirmed. You fail to develop a way to deal with them and instead resolve to 'criticism' ooRPly. Furthermore, your ways to deal with that inRP, the way its actually supposed to be done, seems to be foreign in this kind of situation.
Additionally, I find it cheap that you try to label certain shiptypes and associated loadouts as "not fitting for an unofficial faction". I wouldn't matter if a faction flew starfleas only to become almost unhittable and then swarm enemies with that. It does not really matter. Do you want to know why? Because it does not matter - as long as the choice if ships and weapons is logical inRP. Junker ships for a junker faction and missiles for those ships seem to me. If they aren't to you, I would be glad if you can tell me why.