In response to the question of whether the changes have been implemented. I am not sure but that the Bases still use the same amount of RA each day is not an indicator as will be seen by the quotes below.
Quote:As I said in my previous post the Base 'ticks' every 20 seconds. In that 20 seconds the Base previously took 1/3 of 600 damage = 200 damage and then repair it with 2 RA. Now the Base takes 1/3 of 300 damage = 100 damage and still requires 2 RA to repair the damage. 2 RA is the minimum Repair Materials used.
Quote:The highlighted part in the quote is the important part. Having 3 Repair Materials allows the base to repair 180,000 damage every 20 seconds. 1 Repair Material allows the Base to repair 60,000 damage every 20 seconds.
So it doesn't matter whether the Base takes 1 damage every 20 seconds or 60,000 every 20 seconds it will still use 2 RA in 1 'tick'.
So, unless the Devs have changed the time between each of these 'ticks' the wear and tear usage will not change.
Quote:Wear & tear damage reduced to 300 per minute per core (previously 600)
All this will do is double the time a Base will take to decay if it has run out of Repair Materials and it only takes Wear and Tear damage.
Under the old system of 600 damage per Core per minute a Core 4 Base with 24 million Health Points would take 24000000 divided (600 x 4) = 10,000 minutes or 166.67 hours or 6.94 days to decay to 0% Health.
With the implementation of the new new figure of 300/minute that same Base would take 13.88 days to decay to 0% Health.
So your guess is as good as mine whether it has actually been implemented.
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