The fact that one fighter resupply costs more then one transport resupply is annoying but more annoying is that one nova bomber resupply cost more then battleship and cruiser resupply.
I think that people would value more their stuff if there were more costs upon death.
The traders would always avoid pirates even if you set something like 2 m for maximum pirate demand.
Why? Because our brains work that way. I wont go deep into topic but search for prospect theory if you are interested. You would find out that we grief more about small potential losses compared with lost change for huge gains. The concept of loss even minimal is burning our brains in situations where you must react fast, this is life saving mechanism.
No matter what you do this wont change.
If we increase the maintenance costs people would play more cautious inclusive pirates. It could sound strange to do the opposite of your proposal to achieve the same goal but this is how it works.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)