Ofcourse, shipping companies, if they want to, can develop their own RP for a set of specific commodities, if they want anything in special.
Like Ageira has their rights on Trade Lane parts. Also, Disco has grown far beyond what you can call "reality"
Speak of things from a player point of view, the playerbase for the said mining factions will drastically reduce if, you guys want to push them to only mining. Instead of bragging about why mining factions cant haul ores, try to something for the shipping factions, if you are so concerned about them, that makes them unique in their own rights.
And also
(04-09-2014, 03:20 PM)Highland Laddie Wrote: @ Moriarity - that's just a cop out to actually having a discussion. And it isn't so much about reality as faction/ID balancing.
Sure, maybe we could eliminate the problem altogether by making a 5k mining ship and open it up for Freelancers to use.....then we can eliminate mining and shipping companies in one fell swoop.
There is some difference between "making sense" and "retardness". What you just suggested, or was mockingly suggesting, is retardness. This mod has evolved itself, to let mining factions haul their ores themselves. When you can say, " trading corporations can use escorts/ fighter class vessels to have protection" then I too can say "mining corporations, can have transports to get more profits".
My suggestions were directed to make every aspect of this game more playable.Mining/shipping/pirating/whatever be it. Do you think players would be playing a mining char, if they are only allowed to mine and dont have access to other things? There needs to be some "unrealistic components" to keep every aspect of this game, worth investing time in.