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(04-14-2014, 07:04 AM)Thyrzul Wrote:
(Approximately) What amount of additional information regarding those unique factors would said potential volunteers require in order to be able to implement commodities into the trade system properly?
That would vary depending on the commodity in question. New commodities need to fit into the existing framework of 155 trade commodities in the game already. How to do that is not something that can be easily explained. There are metals that all basically follow a similar pattern, but dozens more are organized according to their unique roles in the economy, also taking into account the geographic factors involved (like point of origin and travel paths). There is no point in assigning work to someone else when checking that work would take longer than doing it myself (including integrating the work into the master record).
(04-14-2014, 12:20 PM)Tel-Aviv Wrote: Do you think its fair to buff contraband to the amount of ores? - Or possibly higher? as criminals are supposed to be making more money then the law abiding citizens? Im just wondering why you are not addressing this issue.
I don't agree that criminals should be making more than law abiding citizens. Lawful trading is the backbone of server activity and should be the most profitable. Contraband involves added risk and so has a bonus to profit (an enormous bonus, by the way). Prices for ores have no relationship to the trade economy, and are determined according to an entirely different logic scheme (I'm only assuming there is one, since I've never seen it).
By the way, I checked my records, and in the 4.84 mod version Cardamine's Malta-Manhattan route was worth 249 c/sec and Artifacts' Crete-Manhattan route was worth 194 c/sec. They are both at 400 c/sec now. I think that is high enough.
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