(04-15-2014, 03:32 PM)sindroms Wrote: I was considering going into specifics, but that would seem as if we want to place a leash or a noose around the necks of any new faction.
Let them build it and fail spectacularly their way.
I'll leave this here rather than PMs, unless you'd prefer that.
Perhaps the guide is geared toward more advanced players with a specific faction already in mind with less hand-holding, but maybe there's a middle ground? "Picking the right ID for you" or something as an expansion to "Step nine: Focus>Generalization" that offers more open suggestions rather than suggesting they fall into line with existing examples. The good old "Who? What? Where? When? How? Why?". Maybe a little bit of how to interpret an ID. The LR example you gave is a good start.
It could be organized from general to specific and the possibilities within - not that they have to fit things to the letter (there are pirate smugglers, corporate security forces, etc.) and I agree that doing their own research is an important responsibility:
Location - ZOI, being mindful of different houses, different Borderworlds areas