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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Non-combat faction's impact to storyline.

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Non-combat faction's impact to storyline.
Offline Ayatolah
04-23-2014, 10:31 PM,
#10
Member
Posts: 738
Threads: 32
Joined: May 2011

Lonely ghost has part of reason, as all of us would love to see how our ingame actions makes a difference. But now the bad part.... the mod itself is shared in many many servers... as such everybody who pkays in a server with the current mod will want to make its own too... just imagine, the devs needs lot of time to create the next step in the mod, now imagine to add every change how much would overload their job
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Messages In This Thread
Non-combat faction's impact to storyline. - by Lonely_Ghost - 04-23-2014, 06:02 PM
RE: Non-combat faction's impact to storyline. - by SnakThree - 04-23-2014, 06:08 PM
RE: Non-combat faction's impact to storyline. - by Savas - 04-23-2014, 06:31 PM
RE: Non-combat faction's impact to storyline. - by Highland Laddie - 04-23-2014, 06:45 PM
RE: Non-combat faction's impact to storyline. - by Sath - 04-23-2014, 06:49 PM
RE: Non-combat faction's impact to storyline. - by Connor - 04-23-2014, 07:41 PM
RE: Non-combat faction's impact to storyline. - by Ayatolah - 04-23-2014, 08:58 PM
RE: Non-combat faction's impact to storyline. - by Hone - 04-23-2014, 09:18 PM
RE: Non-combat faction's impact to storyline. - by Lonely_Ghost - 04-23-2014, 10:11 PM
RE: Non-combat faction's impact to storyline. - by Ayatolah - 04-23-2014, 10:31 PM
RE: Non-combat faction's impact to storyline. - by Astraea - 04-24-2014, 01:19 AM
RE: Non-combat faction's impact to storyline. - by Ayatolah - 04-24-2014, 06:33 AM
RE: Non-combat faction's impact to storyline. - by Lonely_Ghost - 04-24-2014, 10:23 AM
RE: Non-combat faction's impact to storyline. - by moebus - 04-24-2014, 12:29 PM

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