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  Discovery Gaming Community Rules & Requests Rules
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Rules and RP

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Rules and RP
Offline Athenian
03-22-2008, 07:20 PM, (This post was last modified: 03-22-2008, 07:34 PM by Athenian.)
#10
Member
Posts: 3,615
Threads: 363
Joined: Nov 2007

I'm citing something that happened today because it's fresh in my head and had happened a few times previously. I agree - i don't want a trial here. I need to clear up a few things....

Firstly I wasn't "shooting at anything that moves." I think that's a pretty unfair accusation. I had in fact engaged in a chat with a freelancer character and had told several traders to pass on the grounds that I didn't feel they were worth taxing. If people are going to gripe about the rules because they end up losing in combat they should stick to playing the sims. Come on - it's a game. Besides you lawfuls should investigate any allegation properly. This isn't Rheinland you know.

Secondly, I understood being told to leave, that's no problem. I chose to stay and fight once the BH cruiser turned up. No way am i running from those hired killers. If i choose to ignore lawful forces and treat the military as "glorified police" that's RP, not ignorance as to the actual distinction.

If I encounter someone seriously in violation of any rule i would privately notify them and then not play with them (i.e. engage in any sort of activity with them at all) And if I do something that YOU feel is breaking the rules, I'd hope you'd do the same. If i am doing something seriously wrong report me. The admins are the people to administer fines and sanctions, and they do give people a fair hearing.

I'm confused about the whole Ouray thing. Where does it say that no one is allowed to dock at ouray? This is a question of rule interpretations versus the descriptive passages found in the game. The xeno faction description clearly says that they are desperate to create alliances with other illegal factions within liberty space.

Don't get me wrong; i have no problem with losing a fight. That's piracy for you. I would hate to think that I was seriously in breach of the rules. The whole debate over the tag and id is the real source of frustration for me here. We, collectively, need to find a way to solve this. How about disposing of the generic tags completely? I can see the point Blodo makes about tag reflecting your associates but it is possible for a player with a generic id to end up with a tag for a faction that he or she has little or even no contact with. I'm still not clear about what ship i need to be in if i choose to move onto another system.




Former member of "the most paranoid group of people in the community"
Discovery Community Forum Rules

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Messages In This Thread
Rules and RP - by Athenian - 03-22-2008, 05:55 PM
Rules and RP - by Zelot - 03-22-2008, 06:01 PM
Rules and RP - by bluntpencil2001 - 03-22-2008, 06:02 PM
Rules and RP - by Athenian - 03-22-2008, 06:09 PM
Rules and RP - by Snapp - 03-22-2008, 06:44 PM
Rules and RP - by OsoRojo - 03-22-2008, 06:54 PM
Rules and RP - by Clayph - 03-22-2008, 06:56 PM
Rules and RP - by Blodo - 03-22-2008, 07:00 PM
Rules and RP - by Reverend Del - 03-22-2008, 07:12 PM
Rules and RP - by Athenian - 03-22-2008, 07:20 PM
Rules and RP - by Blodo - 03-22-2008, 07:32 PM
Rules and RP - by Zelot - 03-22-2008, 07:38 PM
Rules and RP - by Athenian - 03-22-2008, 07:41 PM
Rules and RP - by Clayph - 03-23-2008, 06:52 AM
Rules and RP - by Athenian - 03-23-2008, 12:04 PM
Rules and RP - by Blodo - 03-23-2008, 01:56 PM
Rules and RP - by Athenian - 03-23-2008, 04:06 PM
Rules and RP - by Blodo - 03-23-2008, 05:00 PM
Rules and RP - by pchwang - 03-23-2008, 07:54 PM
Rules and RP - by ScornStar - 03-24-2008, 10:55 AM

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