The last round of attacks that led to server instability have taken a heavy hit on Disco. Undeniably.
I am not sure about how to recover, to be honest.
First I would say: Keep cool, just enjoy the game. Log and have fun.
However, I found it hard to have fun when you hardly ever meet anybody and organised actvity is hard to get. Flying on a server with ~50 players with like... 100 systems is a problem.
I think what Disco would need is "something new", "something crazy". Something that would make all of those who faded away take another look.
But: We do not have the Devs to do that. There are 2 at the moment. They have their limitations. And we - the community - have been treating them badly forever. Expecting miracles is not realistic.
I would advocate:
> trimming Disco to fit lower player counts, by
> focussing on main systems (House main systems, Alpha, Gamma) as selling points for goods.
> focussing on activity hubs (ore systems)
> cutting out unused systems (like it was done with Orkney that you can pass by now via gate).
It needs to be streamlined, focussed on the essential part of interaction.
Another idea would be:
Do a time jump. 50 years in the future.
And present the continued storyline, but not in small steps but with some big development step. Let factions say where they want to be in 50 years. Something like that could make people go: Okay, let's look!
Being totally realistic... I doubt that this huge task can be taken on. It is an old game. It has a dwindling player base. Fighting to recover it at this stage, investing tons of energy... wow. I want to see those who take that part on successfully.
I'll see you in space. I still try to fly once per day.