• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 10 11 12 13 14 … 55 Next »
DELETE

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

DELETE
Offline Zed26
05-26-2014, 10:29 AM, (This post was last modified: 05-26-2014, 10:30 AM by Zed26.)
#6
Member
Posts: 324
Threads: 12
Joined: Mar 2010

I see what you mean, but doesn't that rely on having obvious faction tags/naming conventions and metagaming (yes, I know it's a reality)? It's difficult to know who's what, short of camping the base for fresh, untouchable Stargazers under level 30 and checking their IDs - especially if there are multiple restarts for different factions in the same system. I'm not sure it's an ideal way to bring players together for interaction, though I do agree there needs to be more reasons for people to converge in certain spots to interact - especially beyond core house systems.
Reply  


Messages In This Thread
DELETE - by SnakThree - 05-26-2014, 08:57 AM
RE: Guard Systems - by Tyler - 05-26-2014, 09:05 AM
RE: Guard Systems - by Narcotic - 05-26-2014, 10:04 AM
RE: Guard Systems - by Haste - 06-07-2014, 06:50 PM
RE: Guard Systems - by Zed26 - 05-26-2014, 10:10 AM
DELETE - by SnakThree - 05-26-2014, 10:22 AM
RE: Guard Systems - by Zed26 - 05-26-2014, 10:29 AM
RE: Guard Systems - by Narcotic - 05-26-2014, 10:40 AM
RE: Guard Systems - by SnakeLancerHaven - 05-30-2014, 03:12 PM
RE: Guard Systems - by ProwlerPC - 06-07-2014, 03:57 AM
DELETE - by SnakThree - 06-07-2014, 06:53 PM
RE: Guard Systems - by Freeroamer - 06-07-2014, 07:39 PM
RE: Guard Systems - by Cris - 06-07-2014, 08:05 PM
RE: Guard Systems - by Stoner_Steve - 06-07-2014, 10:02 PM
RE: Guard Systems - by Jonas Valent - 06-07-2014, 10:26 PM
DELETE - by SnakThree - 06-07-2014, 10:29 PM
RE: Guard Systems - by Jonas Valent - 06-08-2014, 12:15 AM
RE: Guard Systems - by Foochow - 06-08-2014, 12:48 AM
RE: Guard Systems - by Highland Laddie - 06-08-2014, 03:01 AM
RE: Guard Systems - by 7AlphaOne1 - 06-10-2014, 08:46 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode