(05-26-2014, 01:58 AM)Trogdor Wrote: It may be the Zoner ideal to have no enemies, but actually having no enemies is boring.
If you find Zoners boring, why do you play one?
Their philosophy is compelling. They occupy a role in Freelancer lore akin to the Hutt Cartel of Star Wars lore. There is potential for interesting plot development here, but it's being stymied by the community.
Many just want the Zoners to be a trade corporation who is neutral to everyone, so they can get their powertrade on.
Others want to use it as a platform to run their own custom stories. That's fine, but there ought to be more than that.
Every time a conflict occurs, it gets swatted down. There are precious few opportunities for one to be a defender of the Zoner way of life, and I think that this is something we can fix without altering the core of what it is to be Zoner.
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(05-26-2014, 01:58 AM)Trogdor Wrote: Zoners need to be percieved as a unified faction, and not as a loosely affiliated group of communities.
That is what would entirely kill the concept of "Zoner", and turn the faction into a regular one, of which we have already a ton of. That is what made Zoners Zoners, that they are not unified. You better get used to the notion that Zoner unification remains a dream. You don't want to kill Zoners, do you?
It would not. The Zoners are defined by their rejection of the rule of existing houses, and their devotion to personal freedom. This does not mean that the Zoners abhor rule of law, or the concept of belonging to a larger whole. If that were the case, the Zoners wouldn't be Zoners, they would be Freelancers, and they wouldn't have their own specialized technology shared amongst themselves.