(05-18-2014, 05:59 PM)aerelm Wrote: Complete list of bug fixes and changes included in update 7:
Code:
- Added codename weapons for Light Figthers and Bombers.
So, about this. This isn't quite correct now is it? You didn't "add" LF/Bomber codenames, you took existing ones and made them LF/Bomber codenames. This has broken things for several people, myself included. For example, I logged my UC Sunbeam (VHF) armed with SILVER FIRE/HAMMERFALL guns, because those match our faction Class 8s in speed/refire and have the convenient look of our colors, only to find that my HAMMERFALLS weren't present on my equipped weapons list. It took me a moment to check my loadout to find that my guns were now useless because they are Class 6 guns. I'm sure I'm not the only one who has been so rudely surprised by this. If you wanted to "add" guns for these vessels you should have added guns, not repurposed existing ones that people were already using.
Secondly, why were these added in the first place? You've given Light Fighters and Bombers these weapons, and ignored the Heavy Fighters, which are now the only snub class to not have these special weapons available. People now have less of a reason to choose Heavy Fighters if they want any kind of power available to them. Adding codenames for the LF/Bomber classes was bad enough, but to not add them for those and not the HF class is even worse.
To be clear, I'm not arguing that you add HF codenames now; I'm arguing that you remove the LF/Bomber ones back to where they were previously. VHFs had codenames because they had the power to supply such demanding technology. Now that you've given that to everything except the HF class, how do you justify that? LFs have no cores comparitively speaking, and bombers are bombers, not dogfighters. Return codenames to the VHFs who have the capacity to wield them and leave the LFs their maneuverability and the bombers their anti-cap striking role.