(05-28-2014, 11:32 AM)Trogdor Wrote: Scumbag, Lyth, Thyrzul. You guys seem to want to put the Zoners in a big box of "Nope". Why? What good will come of turning the Zoners into a generic pile of mush?
I do not want to put them in a box of "Nope", but you have to face the fact that all the three official factions have their own ID now, basically having used the Zoner ID as a generic basis to develop from. And as Tel pointed out, they barely contribute to the overall Zoner development lately.
My concept just aims to drive that further, making being Zoner just a step in becoming a bigger independent entity, like the current official factions are, a phase in which like-minded folks gather but are not numerous enough to declare independence yet, a phase in one's life as Jinx wrote. Once they gather big enough, they'll go independent, and will have to conduct their own diplomacy, will follow their own goals, they will cease to be mere Zoners, just as WPeregrine said too.
My concept would justify having more agressive, neo-ZA-like warmongering groups, given they either sooner or later drop the Zoner way and acquire their own ID, change their behavior or cease to exist. It would justify OSI drifting away the original anti-House anti-corporate Zoner way, becoming a corporations themselves, or could justify anything, as long as once the faction concept becomes more solid, it gets it's own ID. It would justify all those different interpretations we have about what Zoners are and what they can evolve into, removing the need to argue about it with eachother.
With this there would be no need to nerf the caps, only restrict to successor factions, there would be no need to ruin GranCan with bullshit infocards and ice age if a Canarian Republic emerges (with own ID of course), a good amount of unnecessary changes could be prevented if we start looking at the Zoner ID as what it actually is, a basis for further concepts. A generic ID.