(05-28-2014, 03:32 PM)SMGSterlin Wrote: So your suggestion is essentially turning the Zoners into not much more than Freelancers. If that's the case, then why even keep Zoners as a thing? Just change all of their stuff to Freelancer and be done with it.
Why keeping Pirate ID? Because that's the unlawful version of Freelancer ID.
Why keeping Miner ID? Because that's the corporate/moneymaker version of Freelancer ID.
Why leeping Zoner ID? Because that's the explorer version of Freelancer ID.
As I earlier said, Freelancer is the all-rounder with the other three being minor variants of it.
(05-28-2014, 03:32 PM)SMGSterlin Wrote: You don't need a Zoner ID as the bases to develop a faction and get your own ID. Just because 3 player factions right now took that path, doesn't mean it's the only path available. Take The Reavers or Mandalorian Mercenaries for example, they were old Freelancer ID'd factions back in .85, but then they got their own ID's, bases, and diplomacy.
Obviously, it's not a need, it's an option, just like how mercenary player factions used Freelancer ID or factions like VR or the Samarrans used Pirate ID to start their unique ideas from, factions can use the Miner ID to start a new mining or shipping company, or Zoner ID to expand upon, like how TAZ, OSI and Phoenix did. All of them could have used Freelancer ID instead, but not all of them did. Again, it's not a need, it's an option.
(05-28-2014, 03:32 PM)SMGSterlin Wrote: Zoners just really don't have a purpose in this mod anymore, even the player factions that made Zoners successful that now have their own ID's and systems, shy away from calling themselves Zoners.
With the same logic we could remove Freelancer and Pirate IDs, because factions which used them stepped forward and got their own ID. Thing is, there are still indies out there using the Freelancer ID, the Pirate ID, the Miner ID and the Zoner ID.
(05-28-2014, 03:58 PM)Garrett Jax Wrote: I think we need to decide which way we want to go. Either remove caps from all factions that don't have the lore justification for them, or provide them for everyone, or just leave things as they are. This is a tough call and not one we will make without further discussion.
As Haste pointed out, the two different ways result in two different kind of servers, either an RP or a PvP one. I myself came here for the first kind. Now, a lot of wise men say if you want change, be the change you want. While Council has some justifications for sporting capital class vessels, definitely not in (relatively) big amounts, therefor I myself am ready to give exact numbers on approximate military power and division of The Council, with reasons backing said numbers. Should that be needed however is to be discussed in a separate thread.