now we probably had this topic some times now but still i want to invest another thread into this.
at first, i have to confess that i used some sort of hardcore trade-route spoiling program, that already flew of my drive since it just destroys the game. what i saw there, however, was something all of you already knew: ALL routes that are truly profitable are concentrated in the eastern part of sirius. to name those parts: new berlin, sigma 13, neo tokio and everything inbetween.
now we had some threads where people complained about bretonia being very unpopular. so they thought about some sports-events and spoiled some routs which in the end are not as profitable as the eastern routes. so with all due respect to those posters who came up with wars and sports and stuff (bretonia has some really big potential btw - if you think about the dublin situation where the mollies are fighting for something more realistic than the bundschuh on the eastside) but we REALLY need some balancing here. because only with the trades you get the pirates and with the pirates you get the lawfulls.
so let me please be perfectly honest and tell you something about me and many other players out there to support my arguments:
as i am building up my characters, i am a total cashwhore. even if i take my bundschuh out of the garage to tax and RP a little for a change, i'm always hanging out at s13 because it is the main artery of sirius' cashflow. and there is NO WAY in the world that i gonna do ANYTHING in bretonia in the next months because i simply cant afford it!
On an other note, as gronath suggested in the general mod discussion forum, houses should get individual trading vessels. you always see the NPC traders in the same two vessels: the train (yay) and er .. that other thing ... er ... the "transporter"?. on the other hand most players are sitting in a train and other who don't are already working forward to it (like me tbh). so adding some new models here might color up the gray trading hours. it also might be helpfull to see on the first glimpse where the chars are from.
now i know the "ships we need" list is really long and you guys are spending lots of work to complete it. but please: next time before you do some cool looking Battlecruiser or fighter offhand, that most likely ends up in the already over-stacked motor pool of the corsairs or outcasts, think about doing something that may appear unspectacular at first but turns out to be a enrichment for the game afterwards!