Quote:The only real problem I can see aside those that have been mentioned is that smugglers are barely existent, even in Liberty
I don't know, then maybe I'm just lucky, because I see them all the god damn time.
Quote:The biggest issue I see here so far is that you wish to roleplay harsh law enforces with zero tolerance to any unlawful activity. While I like the idea myself, the server rules right now do not allow you to execute a transport without demanding money, cargo or a roleplay demand, and without them declining the demand.
I think we have already established, that this is not going to be the case, we woud just demand them to drop their contraband.
Quote:though the thought of a Xeno group that specifically targets smugglers is a fun one indeed.
I got thinking and talking with a few people about this deserted carrier idea, and they seem to dig it, and I don't think Xenos would be any serious having a Carrier :|
Quote: Or, just do that last part as an indie LPI group, if you didn't want to be with the officials.
This is kind of what we will be going for, if we're using LPI ID. I will write a bit more of the storyline today and publish it here because I have some ideas that might work very well here.
Quote:1. You can still demand smugglers drop their cargo (and shoot if they don't)
2. You can pew pirates
3. You get TLAGSNET access
1) We would anyway with LPI ID.
2) We would anyway with LPI ID.
3) We would anyway with LPI ID, however I was thinking about a bit of story that would involve someone hacking the TLAGSNET for us.