Alright, so we've bitten off a little bit more than we could chew within a few days. We are well aware that the Freelancer community is tired of false promises and disappointments, and the devteam has come to the conclusion that postponing the release a few more days would be detrimental to everyone. Updates will be very frequent (one every few days), and we hope you'll all log on to try the game out anyway.
The server will be opened some time between 10 AM and 12 PM Eastern Standard Time.
I have updated the first post with the additional lore. Please note that the lore is subject to change at this time, but should be plenty to guide your roleplay on for now. More information on the state of the lore is available HERE.
We will be releasing with a basic economy system and restarts for all factions. We are going to be extremely transparent with our developmental process so people can get a good idea of what is going on.
What we have in the works right now that can be expected within the next few days:
The completion of any unfinished lore.
New nav bouy models, arrow shaped, glowmapped, and color coded for ease of navigation.
The addition of ASP and TSC embassies connected to Gateway station in the Haven system, giving new players a better idea of the political climate in the area.
Holographic faction banners (the banner frames are currently in the game, simply switched off)
A fully fleshed out commodity system, complete with commodity refining (ores, gas, and some other items will need to be refined at POBs in order to be usable/sellable)
The addition of three new starter ships. The Swordtail multirole fighter, the Catfish freighter, and the Walleye science vessel. These ships Will be cheap enough to switch to with your starting cash, allowing for three distinct playstyles.
A role for science vessels in the game by giving them the ability to scan randomly generated anomalies, this will yield both random junk loot you can sell for cash, refinable items, and rare crafting materials.
Dockable asteroids not owned by any faction, allowing independent and outlaw vessels a place to base out of without relying on any other faction (note that these will not sell nanobots, ammo, or any other equipment or commodities. The most you will be able to do is repair your ship there)
What you can expect in the coming month or so:
Fleet chat, a chat mode that allows tagged ships to communicate with each other without entering a group.
The finalization of the balance system (Only fighter craft are fully balanced at the present time)
The Breach, a network of randomly generated systems that is wiped every month. Breach systems will contain exotic resources and strange enemies, and will provide tangible territory for factions to fight over. Breach systems will be capturable with the construction of a Rift anchor, a device that both prevents the Breach system it is constructed in from being wiped, and pulls it into normal space where it will recieve connections to the rest of Procyon.
The introduction and fleshing out of the crafting system, allowing for craftable codenames, ammo, and eventually ships.
Some models I've been doing in the past week, just to show we're working hard:
New Nav Bouy model, the glow color is changed depending on the faction.
Allied Stars banner frame
Confederacy banner frame
Dominion banner frame
Confederacy embassy model, work in progress
That's all for now. We hope to see you all in Procyon today!