We are closely monitoring the RKS and making sure they don't repeat the mistakes of earlier iterations. So far, you've achieved some of the benchmarks we hold Kusari Factions to.
The ability to play individual characters well.
The ability to play at an organizational level.
The ability to co-operate with other factions & independents.
Doing your faction's job.
Forcing activity in Kusari.
The key is to both tie things together and try to stratify the purpose of the RKS as opposed to the KNF or Kempeitai. We like that you are fully aware of this, as we are trying to force this ourselves and maintain a reasonable identity and cohesion of the groups in Kusari.
In general.
RKS is a "police" faction that should generally be taking care of smugglers, petty pirates, and keeping trade flowing, and maybe doing some felony investigations.
KNF's job is to kill stuff. Be it Dangerous Terrorists outside the RKS' level, Military threats, and generally provide backup if the RKS is up against something serious.
Kempeitai is part Intelligence Service, part Military Police. Our job is mainly espionage, maintaining "political hygiene", and anti-Nomad duties. Not frontline combat or traffic inspection.
Such as it is, we should attempt to not "do each other's job" and generally refer things to whichever organization best fits the task, but otherwise not step on each other's toes. Such as we have discussed.
Longevity, however, requires long-term plans. We would suggest that the RKS come up with some faction-specific plots such as long term criminal investigations and generally flesh out the "personality" of the faction.
The one thing we want to prevent is a "spurt" of activity then fizzling out, much as what happened with the previous KSP.