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Uncharted worlds

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Uncharted worlds
Offline Oldum
08-01-2014, 09:58 AM,
#22
Member
Posts: 1,357
Threads: 87
Joined: Apr 2009

(07-28-2014, 02:28 PM)Treewyrm Wrote: As you might know already there is a lot of work going on behind to get rid of old baggage that wasn't really good or interesting. Which is a "good thing"™ to do as we all know for reasons that were named enough times not to repeat them again. But what about discovering something new... After all this mod is called 'discovery' but irony is that despite so many systems there ain't much to 'discover' either. Yet-another-system with same generic background and generic set of bases surprises no one and nothing interesting come out of that.

Would you like to see uncharted worlds? Would not be as many as there were guard systems nor in their place either. Not marked on the map, no navigation map inside either, they'd have no names either. But each designed uniquely with own theme, new environment content (asteroids, nebula, anomalies). Not inhabited (no npcs or bases), a truly no man's land.

(07-28-2014, 02:36 PM)sindroms Wrote: As long as there are goodies to find, I'd be up for them.

EDIT: As in actual physical goodies.
EDIT2: That I could bring back.
EDIT3: And be smug about.

A thing came up with missions lately in another thread, and I started thinking .... Instead of having systems absolutely empty, some areas ( especially where there are conflicts inRP) could be used by making "special missions" , something like described by this clever guy in the same thread :
(07-29-2014, 11:33 AM)Lonely_Ghost Wrote: Missions are main PvE benefit in Discovery, however, they could be turned to be interesting, not just random NPC slaying.

For example, well know mission: "kill base". Simple base could be replaced by, let's say battleship, with very tight hull.
And defenders gona be gunboats and destroyers. Such missions could be placed in warfire region. For example Leeds system. Mission for GRN- destroy Liberty Navy Carrier acting as mobile base and vice vera. Such mission could be ok for solo.

More complicated, but still same mission: "kill base". We putting base, very heavely armored, secured by 2 battleship which are like weapon platforms, and pretty armored too. Same defence, with few waves of GBs and Cruisers. Such mission should be for 2-3 players.

Yeah, it's pretty same mission, as I said already, but now it has different cover, and given under new sounce.

Another small idea, still not quite sure, if it's possible to create it:

This goes for pirating. This mission should be used in space without trade lanes. At pirate base, you contact informator, who gives you coordinates to a transport convoy intenception point. When player approachs this point, NPC convoy should spamn. NPC should move to Jumphole. When it reachs jumphole it jumps, and gets removed. When player follow the jump, he will found no convoy, and mission will be failed. Escort ships and transport's armor should be determinet by difficulcity level.

So these ideas are pretty good I think, and if it's technicaly possible, having some "raid" alike missions, where you'd have to get at least 2-3 people with you to be able to complete, for something really "outstanding" reward would be appealing. Let that be an insane amount of credits, a stack of equipment ( codies, CAU8s , maybe PoB equipments, special engines ( some love to bling bling ) or anything that is technically possible . ( I know FL resources are pretty much limited, but I think devs or the community might be able to come up with something nice.)


Please note, the idea is not mine from the start, however it could be a good use for systems that are .. pretty much just standing there atm with nothing happening in them.

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Messages In This Thread
Uncharted worlds - by Treewyrm - 07-28-2014, 02:28 PM
RE: Uncharted worlds - by Krmloo - 07-28-2014, 02:36 PM
RE: Uncharted worlds - by sindroms - 07-28-2014, 02:36 PM
RE: Uncharted worlds - by Sath - 07-28-2014, 02:39 PM
RE: Uncharted worlds - by Praetor - 07-28-2014, 02:44 PM
RE: Uncharted worlds - by Treewyrm - 07-28-2014, 02:47 PM
RE: Uncharted worlds - by Vredes - 07-28-2014, 02:49 PM
RE: Uncharted worlds - by sindroms - 07-28-2014, 02:49 PM
RE: Uncharted worlds - by Treewyrm - 07-28-2014, 02:57 PM
RE: Uncharted worlds - by FynnMcScrap - 08-14-2014, 07:24 PM
RE: Uncharted worlds - by St.Denis - 07-28-2014, 03:03 PM
RE: Uncharted worlds - by sindroms - 07-28-2014, 03:13 PM
RE: Uncharted worlds - by Treewyrm - 07-28-2014, 03:13 PM
RE: Uncharted worlds - by Sand-Viper - 07-28-2014, 03:44 PM
RE: Uncharted worlds - by Scumbag - 07-28-2014, 04:34 PM
RE: Uncharted worlds - by Mímir - 07-28-2014, 04:42 PM
RE: Uncharted worlds - by Zayne Carrick - 07-28-2014, 05:33 PM
RE: Uncharted worlds - by Treewyrm - 07-28-2014, 06:38 PM
RE: Uncharted worlds - by larzac - 07-29-2014, 09:05 AM
RE: Uncharted worlds - by Danny-boy - 07-29-2014, 09:37 AM
RE: Uncharted worlds - by Ironwatsas - 07-30-2014, 01:49 AM
RE: Uncharted worlds - by pillow - 07-30-2014, 08:02 PM
RE: Uncharted worlds - by Oldum - 08-01-2014, 09:58 AM
DELETE - by SnakThree - 08-01-2014, 10:06 AM
RE: Uncharted worlds - by Lonely_Ghost - 08-01-2014, 10:40 AM
RE: Uncharted worlds - by VincentX - 08-14-2014, 05:58 PM
RE: Uncharted worlds - by Oldum - 08-01-2014, 10:26 AM
RE: Uncharted worlds - by Chuba - 08-01-2014, 10:49 AM
RE: Uncharted worlds - by Highland Laddie - 08-14-2014, 08:17 PM
RE: Uncharted worlds - by moebus - 08-14-2014, 06:05 PM
RE: Uncharted worlds - by Fluffyball - 08-14-2014, 07:52 PM
RE: Uncharted worlds - by Gulryz - 03-06-2015, 03:33 AM
RE: Uncharted worlds - by Tabris - 03-06-2015, 03:43 AM

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