Recently I often get asked questions about the Liberty Rogues and how I run the faction. Primarily about its structure and organization. And why I'm tolerating some stupidity.
I've led LR- since almost one and a half years, and never cared to occupy the inRP leading position myself. I wanted to keep it open for interested new players, as in my opinion, they tend to cause more activity and fun roleplay, instead of old farts calling themselves "Disco Vets" and experienced faction leaders. Even though I had the inRP leader aka "Warlord" changing almost on a monthly basis, I liked the concept of members voting their own leadership, and everyone having equal chances among a faction. It just fits the Rogues.
Rogues are everything but an elite pro 1337 super agent spec ops group. I consider at least 90% of them being just plain dumb rookies who get killed en masse by LolNS like flies. They fly bulky cheap ships with dubious tactics, like going kamikaze no matter the costs. They make pointless demands to traders. Call themselves happy when pirating 100.000/day, as that'll ensure them some nice booze in 'Traz bars for at least a month. They break faction rules on a daily basis without anyone giving a damn about monitoring. They'd cheat or even hurt each other for a penny. I tried to encourage such "lulz RP" with achievements. However, most attempts failed with a ragequit, thanks to Lolberty attitude.
In a nutshell; they're a messy bunch of mentally limited criminals lacking any form of organization and morals with the only goal to achieve wealth. And Lolberty is the perfect environment for them. At least that is inRP. On the ooRP side of the coin, it looks a bit different;
People don't like being ganked. Outnumbered, with comparable weak tech. Liberty is a paradise for cap spams, and flying the mandatory armorless Greyhound (failed brother of the Wraith) is hell. The Rogues never were a hyped faction, and new applications occurred not that very often. Plus, the ragequit rate was dizzily high, given the Lolberty setting. Playing the winning side just attracts more people. And (the try to) roleplay isn't always a pleasure either.
The point I'm trying to make is, to ask the community what their image of the Rogues is. How they're supposed to be run/played. I for one, prefer the old-school ways. However, maybe I'm missing something that people (also members) would like to see from the Rogues. Unfortunately, feedback threads are rarely used for their actual purpose, so I'll ask you here for your honest opinions.
tl;dr What would you like to see from the Liberty Rogues?